BotGo 上的 AI 作品
探索这件公开的 BotGo AI 作品。
提示词
I am creating a single still image in hyper-realistic 3D rendering, not a video. The scene is a Mortal Kombat-style fighting moment on a tropical beachfront. Use the attached files as follows: - **Gemini_Generated_Image_2gn5l62gn5l62gn5.jpeg**: Use this as the fighter reference. Keep the female warrior's dark skin, muscular build, multi-colored kente-inspired crop top with puff sleeves and high-slit wrap skirt, bright green headwrap, gold layered necklaces, earrings and bangles, and iridescent blue-purple high heels. She holds a carved wooden staff in her left hand. Depict her in a dynamic, airborne attack: a flying high kickboxing knee strike mid-leap, with her body fully extended and her leg in the air, fist clenched, sweat sheen visible on her skin. - **Gemini_Generated_Image_brel0lbrel0lbrel.jpeg**: Use this as the opponent reference. Keep "Bakru - Sudiaak Shaman" recognizable: dark complexion, wide grin with pointed teeth, long dreadlocks, a weathered dark green top hat with a small stylized skull, a tattered long coat and matching pants with patches and frayed edges, the bone-pendant necklace with a gold central emblem, and the small red-eyed creature perched on his right shoulder. Show him reeling backward under the impact of her attack, staggering from a turning roundhouse kick, with a stunned, pained expression and his body off balance. - **maxresdefault (7).jpg**: Use this as the environment. Set the fight on this tropical beachfront: a wooden pier over teal-stilted water, the open-air white tent-covered lounge at the end, lush palm trees with some yellowed fronds, bright blue sky with scattered white cumulus clouds, and light sand with strong shadows from the palms. Composition and action: Capture the decisive moment of a finishing sequence, the Super Fatality, at the height of a combo. The warrior's flying knee and turn-kick connect while the opponent recoils, with motion energy suggested by sand kicked up at their feet, a slight blur on the extended limbs, and dust or spray in the air. Frame it as a low-angle, cinematic wide shot that emphasizes the height of the jump and the power of the strike, with both fighters clearly readable and the beach and pier visible behind them. Rendering style: Super hyper-realistic 3D with physically accurate skin texture, fabric detail, sweat, dust, and natural lighting. Use warm late-afternoon sunlight with strong directional shadows from the palms, matching the lighting in the reference environment, and let the sunlight rim-light both fighters. Keep the mood intense and dramatic, with dramatic contrast and crisp detail on the faces, costumes, and the carved staff.