Blacksmith Workshop

Lucas Hayes

Explore esta criação pública de IA no BotGo.

Prompt

ONE BLACKSMITH ONLY. 15-second photorealistic workshop film, six shots with hard cuts at 3, 5, 8, 10, 11 seconds. No transitions or morphing. Subtle handheld sway. REFERENCES: @Image1 is the exact opening frame: five iron blocks on a table, matching layout and lighting. @Image2 is the exact final frame: a greatsword with fuller, curved guard, spiral grip and faceted pommel, diagonally positioned with hilt upper-left and tip lower-right. Match both images precisely. CONTINUITY: The same blacksmith in every shot: soot-gray sleeves, brown leather gloves, dark strap on right cuff. Only hands and forearms visible. Camera stays on viewer-facing side. Reference framing at both ends; close-ups between. 0–3s, PICKUP: Begin exactly on @Image1, five blocks, no hands. Both gloved hands enter from left, firmly grip opposite ends of the largest central block, brace and lift it slowly. Expose the tabletop beneath. Carry it off left. Four blocks remain. 3–5s, HEATING: Hard cut to glowing orange billet in coal forge. Blacksmith draws it toward the opening with long tongs. Heat shimmer. 5–8s, FORGING: Hard cut to elongated orange-hot blade blank on anvil, tang left, tip right. Left hand holds tongs; right hand delivers exactly three heavy hammer blows. Scale scatters; hands recoil. 8–10s, GRINDING: Hard cut to cooled blade with fuller already formed. One controlled pass against abrasive wheel; localized sparks and polished bevel. 10–11s, ASSEMBLY: Hard cut to nearly finished sword, guard and spiral grip fitted. One final tightening turn of faceted pommel. 11–15s, PLACEMENT: Hard cut to original table, now completely EMPTY. Show empty surface for 0.4s. Blacksmith enters from left holding completed rigid sword with both hands, one on grip, one under blade. Lower it carefully onto table, hilt upper-left, tip lower-right. Metal clinks; supporting hand slides free. Both hands withdraw. Hold exact @Image2 framing and sword position until end. PHYSICS: Continuous contact in pickup and placement; weight, gravity and contact shadows. Large shape changes occur only between cuts. No duplicate limbs, floating metal or intersecting objects. LOOK: Daylight on table, orange forge glow for heating; worn workshop, muted browns, charcoal metal, natural motion blur, restrained film grain. SOUND: Workshop air, furnace crackle, leather creaks, metal scrape, three synchronized hammer hits, grinding, pommel twist, final heavy sword-to-table clink. SFX only; no dialogue, music, text or subtitles.