Création d'IA sur BotGo

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Prompt

Create a hyper-realistic, Unreal Engine-quality 3D gaming cinematic showing a fast, dynamic sword duel in which the champion character from the attached reference images, "Marcel" (the Mortal Kombat-inspired muscular warrior in a fur-lined cloak, leather pants and boots with fur cuffs, wrist wraps, a belt with an "S" buckle and Mortal Kombat dragon-logo buckle, and a necklace of claw-like pendants), wields two ornate curved golden-hilted swords. Use the uploaded files **04262b66-6a59-4f5f-9632-91964078979a.jpeg**, **rthe hunter 5220f65.png**, **WhatsApp Image 2026-07-13 at 10.56.45 PM.jpeg**, **WhatsApp Image 2026-07-13 at 10.56.32 PM.jpeg**, and **WhatsApp Image 2026-07-13 at 10.56.18 PM.jpeg** as the character design reference, keeping his costume, proportions, hair/beard, skin tone, sword design, and the jungle-ruin base aesthetic (moss-covered stone pillars, palm trees, tropical foliage, and the gold Mortal Kombat dragon emblem with red, white, and green striped trim) consistent throughout. The scene: the warrior is the champion, shown at the center of the action. He performs rapid, flowing sword combinations, spinning and slashing with both blades in quick succession, with dramatic weapon trails, sparks on impact, and a live brown and black rooster nearby for scale and texture. The pacing is ultra-fast, with snappy cuts and high-energy motion, the camera sweeping and tracking alongside him, then pushing in for close-ups of the swords and his roaring, open-mouthed expression. Visual style: photorealistic, Unreal Engine 3D game-cinematic quality, with studio-grade lighting that emphasizes the texture of fur, leather, steel, and moss-covered stone. Rendering should feel like a premium in-game cutscene. Audio: a driving Mortal Kombat-style theme with intense percussion and heavy brass, paired with punchy sword-clash, whoosh, and impact sound effects synced to each strike. End the sequence on a decisive finishing blow, with the champion standing victorious over the fallen opponent.